| Event Starts: | 08/19/2010 - 12:00am |
Timezone: US/Eastern Summary: Start 08/19/2010 - 12 00am
Timezone US/Eastern
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Start: 08/19/2010 - 12:00am
Timezone: US/Eastern
| Event Starts: | 09/18/2010 - 12:00am |
Timezone: US/Eastern Summary: Start 09/18/2010 - 12 00am
Timezone US/Eastern
AttachmentSize
191.24 KB
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Start: 09/18/2010 - 12:00am
Timezone: US/Eastern

AttachmentSize
191.24 KB
Posted On: Mon 30 August 2010
Out across the empire plaza, a man in a white hat and three piece strides along between the reflecting pools toward The Egg. In train, a sharply clad trio of women, each toting their satchels full to the brim with equipment, computers and ambition. Amongst the towers, amphitheatres, and marble goliaths, their eyes were wide with experiencing the Capitol for the first time, but in too much of a hurry to take much in.
After a meet and greet with the ...
Posted On: Fri 13 August 2010
In our campaign, we do as much as we can with whatever we are afforded, and then give all the code away for Free regardless. Affording sponsorship to developers, and opening those kind of positive feedback loops, is a vision too few share. From one campaign built upon code and coders to another, I would like to apply not for your fellowship, but for Rochester to be included in your list of available cities. We want to run this campaign --or one very much like ...
Posted On: Thu 05 August 2010
So it's been a while since I posted anything to this blog. I hope you guys haven't missed me too much. This week has been pretty eventful. The last three days Kevin and I have been working to integrate the animation stuff into the Game Engine that he and Jlew made. This was a large task but not a vastly challenging one. It was more about determining the exact process we would use and doing that for everything, than it was about figuring out a unique process for each situation. It took some time ...
Posted On: Thu 05 August 2010
Actions speak louder than words so check below for commits made and a screen cap of some new animations running in the integrated animation/game engine. http://git.fedorahosted.org/git/?p=fortune_hunter.git;a=summary http://imgur.com/9f9Ivl.jpg ...
| Event Starts: | 08/04/2010 - 7:00pm |
| Event Ends: | 08/05/2010 - 7:00am |
| Timezone: | US/Eastern |
Posted On: Mon 02 August 2010
Today Dave looked into what was causing the randomness in the drawing hierarchy, and traced most of it to a dictionary. We pushed a small fix for that issue and are looking at fixing the other issues that cropped up. On my part I finished porting the battle menu, started the magic menu (which has a lot of work) and helped Dave with the dungeon drawing methods. ...
Posted On: Fri 30 July 2010
After finishing produce puzzle on Monday (the activity can be found here: http://activities.sugarlabs.org/en- US/sugar/addon/4322) I have been working hard with Dave to get fortune hunter completely changed over to using his drawable object and scene classes instead of the old surface blits. Our 50+ git commits can be found here [http://git.fedorahosted.org/git/ ?p=fortune_hunter.git;a=shortlog;h=refs/...](http://git.fedorahosted.org/git/ ...
Posted On: Thu 29 July 2010
As you may be able to guess from my blog title I have been running into more issues while trying to integrate my stuff into Jlew and Blitzkev's engine. Mainly we are having issues getting things to display because the entire engine has not yet been ported over to the new system. This means that some things are using our sprite and sprite group system while other things are using the old blit and flip method. For some reason this is causing the stuff to not display the same way every time we test ...