Posts tagged 'foss@rit' – Page 22

tmr9209

Week 9, Day 3

Today we did the final preparations for the play testing scheduled for tomorrow. This involved making sure we would have all of the materials ready and that all of the play test documents were created and ready. In addition to this, I went through the process of sending the documents of to be printed and confirming that we have enough of each type. To finish of the day we worked more on the Symposium presentation and script. Surprisingly, this presentation is just a week and a half away, which ...

tmr9209

Week 9, Day 1

Today has been mainly devoted to preparing for the play test. First, we finalized the playtest, which will be taking place on Thursday 6-8pm. In addition to this we completed the flier with the information for the event, posting them across campus and to this FOSS@RIT website in the events section. I also linked my informational blog post to the events page. Beyond preparing for the play test, we also went through several of our documents, organizing our information, moving old information into ...

tmr9209

FOSS Game Development Status

The goal of this project has been to research and plan a game which promotes and rewards FOSS (Free and Open Source Software) development. However, this goal is no easy task since game design alone provides intense challenges to provide a fun and balanced experience. Adding on FOSS development stats makes game design much harder, adding imbalance and other issues. On top of all of this, we have been going in alone, researching this new topic that has not been looked into before. To accomplish s ...

decause

SURF 2012 Playtestathon
Event Starts: 08/02/2012 - 6:00pm
Event Ends: 08/02/2012 - 9:00pm
Timezone: US/Eastern

tmr9209

Week 8, Day 4

Today we finished working on the materials and came up with how many materials would be awarded for committing code. We also helped David in his character sheet by coming up with stats and skills that would go on the sheet and what FOSS data would determine them on the character sheet. To accomplish this, we had to find information on the top programming languages and understand the FOSS data that could be used. Finally, we started the process of preparing for the play testing. We created sever ...

tmr9209

Week 8, Day 3

Today we finished working on our combat prototype by coming up with sample armors and making a guide for how we created them. This list could also be used to make more armor and armor of higher levels as well. Once the armor system was done the group turned our attention to the materials system. On this subject, there was a lot that we nailed down including gathering a list of languages, writing the material costs for armor recipes, and worked on finalizing the material categories. We ended the ...

tmr9209

Week 8, Day 2

Today we continued working on our combat system and preparing it for play testing. We accomplished several improvements and fixes, including the passive bonus system. This system will allow the player to spend points, which take the place of levels, to improve their characters abilities. We also split the enemy and player attacks into separate groups, allowing the players health to equal the enemies while still reducing the players health by around 25%. Finally, we fixed several small issues, su ...

tmr9209

Week 8, Day 1

Today was mostly working on implementing the balancing concepts that we learned from the readings from the previous week. Using them, we accomplished balancing our game and updated our prototype. The other accomplishment with this is that we have prepared the game to be play tested, which will be occurring sometime this week. We also determined our leveling system, or in another sense, determined that progression will not occur with levels. Instead, a player will gain point to advance skills to ...

decause

FOSSBox Summer Adventure: Boston & Red Hat HQ
Event Starts: 08/09/2012 - 12:00pm
Event Ends: 08/13/2012 - 12:00pm
Timezone: US/Eastern

decause

Open Hackathon @ SU Student Sandbox
Event Starts: 07/28/2012 - 10:00am
Event Ends: 07/28/2012 - 11:00pm
Timezone: US/Eastern