Posted On: Mon 01 July 2013
This week I had a couple of big success. First, I solved my (most) of my problems with avatar file generating. I also created a handful of templates that I think should fit a variety of projects. Finally, I introduced an old project that I had been working on with Python Turtle and will hopefully get some help working on it. My two main problems with the avatar generating were Unicode characters in usernames and difficulty handling all of the command line options we were having in log_generator ...
Posted On: Sun 30 June 2013
Posted On: Sun 30 June 2013
Monday: Finishing up Menu Screens -Finished navigation and functionality of the main menu screen -Finished navigation and functionality of the difficulty screen and its effects with elements within the game -Finished navigation and functionality of the tutorial screen, still needs info text Tuesday: New Menu UI Live -Finished adding info text to each screen in the tutorial -Implemented a basic challenge mode with an end condition. The end condition is completing one summer whi ...
Posted On: Sun 30 June 2013
Posted On: Sun 30 June 2013
While waiting for some images to start loading in different item sets, like hamburger and ice cream stand, I have decided to beginning implementing reputation and locations. Reputation helps influence the amount of cups of lemonade that you can sell during a day. The algorithm before said that if it was a cloudy day, you would sell 60% of the max amount of cups you can sell and if it was a hot day you would sell out. This has to do with balancing the game because this allowed players to rack up ...
Posted On: Sun 30 June 2013
Posted On: Sun 30 June 2013
It is now the end of the fifth week of this summer research program. It is quickly approaching crunch time. All of the deadlines are now looming over our heads. With that being said Lemonade Stand is looking really good so far. I’ve put a lot of work into balancing the game through changes made to the event. I spent the early part of the week messing around with the way events got created, even added a delay that for all days before day five would end the function before an event was created and ...
Posted On: Sun 30 June 2013
Spent a long time play testing to make sure that I'm ready to close the ticket for now. That is now done, the ticket for random events will be closed. Then the rest of the day I spent playing around with the gui to see if I could get it so that there could be a option to change what recipe you were using at the end of the day. ...
Posted On: Sun 30 June 2013
I adjusted the values that the cups were being sold at to scale depending on the difficulty setting. Then I tested some of the changes that had been made. Then started looking into how to add in a way to in a way to select a recipe while in game because I would have a chance to ask questions of those who knew how the gui worked because they would be in the same room. ...