Posts in 'legacy' – Page 8

Jenn

Last Week

Another lovely week of FOSS has ended… Take a look at the highlights of what I worked on this week (including a scribbly brainstorm sheet ): :D AttachmentSize blog.gif 223.67 KB ...

Zanarama

Templates & Turtle

This week I had a couple of big success. First, I solved my (most) of my problems with avatar file generating. I also created a handful of templates that I think should fit a variety of projects. Finally, I introduced an old project that I had been working on with Python Turtle and will hopefully get some help working on it. My two main problems with the avatar generating were Unicode characters in usernames and difficulty handling all of the command line options we were having in log_generator ...

fortnight

Day 24

Another Work From Home Friday! So today I set out to install the 0.7 edition of school server on the XO laptop that I've been messing around on. I followed these instructions. To install it on an XO though, I would need to Install it from USB. I had some trouble setting up the boot usb: The script kept saying that I needed to unmount the drive after checking to ...

wacker

Week Recap: Halfway There, Livin' on a Prayer

Monday: Finishing up Menu Screens -Finished navigation and functionality of the main menu screen -Finished navigation and functionality of the difficulty screen and its effects with elements within the game -Finished navigation and functionality of the tutorial screen, still needs info text Tuesday: New Menu UI Live -Finished adding info text to each screen in the tutorial -Implemented a basic challenge mode with an end condition. The end condition is completing one summer whi ...

fortnight

Day 23

A Discovery!!!!!!!!! So today I talked with veteran FOSSboxer Qalthos, code wizard. Though he wasn't in the FOSSbox this week until today, he's been working on school server stuff as well. Previously, while I've been making a fool of myself, he set up a school server on a virtual machine on his laptop, only to have it be unpingable. Then he set one up on some virtual space on "the boat," an intense server watched over by Computer Science House. I had often confus ...

wacker

Reputation and Locations

While waiting for some images to start loading in different item sets, like hamburger and ice cream stand, I have decided to beginning implementing reputation and locations. Reputation helps influence the amount of cups of lemonade that you can sell during a day. The algorithm before said that if it was a cloudy day, you would sell 60% of the max amount of cups you can sell and if it was a hot day you would sell out. This has to do with balancing the game because this allowed players to rack up ...

fortnight

Day 22

Productively Lost part Deux Today I messed around with the XSCE a bit more. I had been taking notes on different functions for a while now, but after understanding the main functions I realized the answers I were looking for weren't in there. I was only seeing how it was supposed to work, and being sad when it didn't. Unfortunately I had bit off more than I could chew with this task. Perhaps the reason I agreed to solve the school se ...

thengrad

Week 5: Weekly Wrap-up

It is now the end of the fifth week of this summer research program. It is quickly approaching crunch time. All of the deadlines are now looming over our heads. With that being said Lemonade Stand is looking really good so far. I’ve put a lot of work into balancing the game through changes made to the event. I spent the early part of the week messing around with the way events got created, even added a delay that for all days before day five would end the function before an event was created and ...

thengrad

Day 24

Spent a long time play testing to make sure that I'm ready to close the ticket for now. That is now done, the ticket for random events will be closed. Then the rest of the day I spent playing around with the gui to see if I could get it so that there could be a option to change what recipe you were using at the end of the day. ...

thengrad

Day 23

I adjusted the values that the cups were being sold at to scale depending on the difficulty setting. Then I tested some of the changes that had been made. Then started looking into how to add in a way to in a way to select a recipe while in game because I would have a chance to ask questions of those who knew how the gui worked because they would be in the same room. ...