Posted On: Thu 24 June 2010
Every time I go through one of these calls I feel like I come out knowing less about the topic discussed. The topics aren't hard, and I can now follow along and understand most of what they're talking about, but most of the technologies are things I haven't really looked at before. It's interesting, and it's exciting, but it's a little wearying too. The majority of the talks seem to revolve around the use of Amazon EC2 instances, of which I know nothing. On my own tasks, the semifinal versions ...
Posted On: Wed 23 June 2010
Today and yesterday I got a lot of work done on the menus that will handle magic attacks. All that's left to do is call the menu in the appropriate area of the battle engine, and then testing. Next on the battle engine agenda are special attacks, tallying enemy damage and a win/lose screen with item/money deal outs. Tomorrow should be fun and full of things to do as we're taking a trip to the strong museum for play. Apparently MAFH is on display there! We'll also swing by a local game developer, ...
Posted On: Wed 23 June 2010
So here i am blogging away after almost a week without blogging at all. man I need to do this more often. Anyway so these past couple days we've been attending all of these special events here at RIT., The first was on Saturday and that was FOSSCON. We had a booth there and we basically just spent the day hanging out and manning the booth. We talked to some people from other universities and such and it was overall pretty cool. Then on Monday, NTID held a symposium on teaching to deaf and hard o ...
Posted On: Wed 23 June 2010
So I've recieved my apparently mandated CIVX nickname, despite it possibly being inaccurate in a week or two. I, along with Pixel Ninja and Python Princess, have been hacking away at our various tasks together for over a week now, and despite the seemingly constant moving from place to place, it's a pretty sweet gig. My work yesterday was some final polishing of the getall script, and my first real push to the geowebdns repository. I'm also workign on a supplemental, informational guide to main ...
Posted On: Mon 21 June 2010
This is my first posting despite having been here for a week, because the zaniness that was my first week did not allow for such silly things as intorductions. Now I finally have some of the infrastructure things worked out, and can report on my findings. Work has been progressing on a scraper for shapefiles for the Senate. I've been fairly successful in getting a large amount of data, (up to 7.6 GB of zip files!) so my task today was to clean up the sc ...
Posted On: Mon 21 June 2010
The past week has been very busy with conferences and meetings, but I still managed to get some quality stuff done. I learned how to actually make a widget in TurboGears, as opposed to the somewhat brute force way I have been doing things, so hopefully soon the mess that is my tabs demo will be looking much cleaner. I've added a couple interesting bits of jQuery, including the HeatColor widget Rebecca posted about earlier. I also found a [much more versatile calendar](http://arshaw.com/fullcalen ...
Posted On: Mon 21 June 2010
Fairly uneventful day; helped man the sugar/olpc booth. ...
Posted On: Thu 17 June 2010
So as I said with previous entries, JT is working on making an all encompassing test for file types. Essentially the test will allow us to run all of our previous tests from one executable file. While he does that, I am moving on to trying to create a test that will allow us to test various different animation styles. What I mean by this, is we will be comparing having each frame as a separate image, multiple different types of sprite sheets, etc. Our goal is to know not only which image format ...
Posted On: Thu 17 June 2010
Greece just scored its second ever goal in the World Cup; thanks to RIT's impressive hospitality I enjoyed watching this historical event happen on a screen taller than myself while sitting ten feet away. Today begins the production of the last test before we the art team move into animation territory; I'm running benchmarks on how quickly the system responds when loading sprites with pygame to compare the information to our tests of a similar type where we used pygame's image class. Exciting ...
Posted On: Wed 16 June 2010
Yesterday I developed the new battleengine further, and fixed a bug on trac pertaining to clearing text. The ticket can be found here https://fedorahoste d.org/fortune_hunter/ticket/21 and the git commit is here http://git.fedorahosted.org/git/?p=fortune_hu nter.git;a=commit;h=f5bf0bb... . Today I've been looking at what needs to be d ...