Posted On: Tue 20 July 2010
I've been emailing Abbi working out how the Produce Puzzle main game should work and function. I have a good idea now how to move forward and lay it out. I'm working with the animation guys to integrate their Drawable Object classes into fortune hunter; and I'll use their classes for all the images in produce puzzle! ...
Posted On: Tue 20 July 2010
In these last two weeks, Dave and I on the front end team have made progress on outlining what we want to implement and, more importantly, what we will leave out to streamline performance; We've been bouncing between two phases of our design process, the first being fervently adding features and functionality and the second being aggressively purging what isn't absolutely necessary. After the heart-wrenching experience of going through that process more than a few times, saying goodbye to code w ...
Posted On: Mon 19 July 2010
Latest git commit can always be found here: https://fedorahosted.org/fossrit/ browser/produce_puzzle Finished the main menu (plus my custom graphic :D), from which the old code can now be run. I'm cleaning the old code up to remove all pygtk issues and be engine compliant. ...
Posted On: Mon 19 July 2010
So a new week has begun and we are still getting rotation to work. We have a few ideas and supposedly JT got pretty far on it last Thursday but, with me not being in the FOSS Box that day, we were not able to truly work together. He has not come in yet but will probably be here soon and thus we will be able to bang out this final piece of the "puzzle". Beyond that we will also be working on integrating our system with Jlew's game engine today. We are scheduled to have a meeting sometime today on ...
Posted On: Mon 19 July 2010
Lately we have been trying to both put a swanky new theme on the CIVX website as well as wrap up the person dashboard. While Rebecca has been doing an amazing job on the former, I have been working on the latter. I ran into a few snags earlier last week when I experienced the results of not pulling from the repository often enough (note to self: don't do that again) and had problems merging my code with the large amount that had been committed since I last pulled. With that lesson learned, I go ...
Posted On: Mon 19 July 2010
As Resident Hacktivist at Rochester Institute of Technology (http://www.rit.edu), on behalf of the FOSS@RIT Campaign (http://foss.rit.edu), I would like to know, from the journalists' perspective, how we can mold the tools of our CIVX platform (http://civx.us) to best meet the needs of the Media, and how our students, fellows, and faculty, can bridge the gap for an industry in the midst of major paradigm shift. Our project specializ ...
Posted On: Thu 15 July 2010
Here is the link to the on-line press release. I've attached a .pdf version to this post as well. Saving_The_World(RemyD): AttachmentSize ritcivxpressrelease.pdf 83.68 KB ...
Posted On: Thu 15 July 2010
So last night I got food poisoning when I ate some sour fruit and because of that I was not able to physically be at the Foss Box today. Despite that I was still able to get some work done. Basically yesterday I spent the whole day building the Scene class which was the final piece that needed to be completed of the animation system. With the code complete I spent today running tests to make sure things work and to make sure there was nothing I did wrong. Obviously I did do stuff wrong at first ...
Posted On: Thu 15 July 2010
The first thing I did today was to fix two bugs in the new MAFH, https://fedo rahosted.org/fortune_hunter/ticket/39 and one related to targeting enemies that no longer exist. I spent a few hours helping the games for science team, getting them up-to-date on git and how the game engine works. I talked to Abbi Honeycutt, a developer of the Math4 game produce puzzle [http ://wiki.laptop.org/go/Produce_Puzzle](http://wiki.laptop.org/go/Produce_P ...
Posted On: Wed 14 July 2010
Ticket #17 has officially been closed (https://fedorahosted.org/fortune_hunte r/ticket/17). There will be more discussion on what I can further port over to the Game Engine; as Justin and I believe that porting Fortune Hunter over as a proof of concept has been a success. ...