Posts in 'legacy' – Page 26

decause

Barcamp Rochester 2010

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decause

import python as TheHardWay

"A programmer will eventually tell you to use Mac OSX or Linux. If the programmer likes fonts and typography they’ll tell you to get a Mac OSX computer. If they like control and have a huge beard then they’ll tell you to install Linux." http://learnpythonthehardway.org/index AttachmentSize LearnPythonTheHardWay.pdf 594.03 KB ...

decause

CapitolCamp ReCap

Out across the empire plaza, a man in a white hat and three piece strides along between the reflecting pools toward The Egg. In train, a sharply clad trio of women, each toting their satchels full to the brim with equipment, computers and ambition. Amongst the towers, amphitheatres, and marble goliaths, their eyes were wide with experiencing the Capitol for the first time, but in too much of a hurry to take much in. After a meet and greet with the ...

decause

Let Rochester CodeForAmerica

In our campaign, we do as much as we can with whatever we are afforded, and then give all the code away for Free regardless. Affording sponsorship to developers, and opening those kind of positive feedback loops, is a vision too few share. From one campaign built upon code and coders to another, I would like to apply not for your fellowship, but for Rochester to be included in your list of available cities. We want to run this campaign --or one very much like ...

DaveSilver

Integration...complete? Not quite...

So it's been a while since I posted anything to this blog. I hope you guys haven't missed me too much. This week has been pretty eventful. The last three days Kevin and I have been working to integrate the animation stuff into the Game Engine that he and Jlew made. This was a large task but not a vastly challenging one. It was more about determining the exact process we would use and doing that for everything, than it was about figuring out a unique process for each situation. It took some time ...

Blitzkev

Hackfest Success

Actions speak louder than words so check below for commits made and a screen cap of some new animations running in the integrated animation/game engine. http://git.fedorahosted.org/git/?p=fortune_hunter.git;a=summary http://imgur.com/9f9Ivl.jpg ...

Blitzkev

Further success with integration

Today Dave looked into what was causing the randomness in the drawing hierarchy, and traced most of it to a dictionary. We pushed a small fix for that issue and are looking at fixing the other issues that cropped up. On my part I finished porting the battle menu, started the magic menu (which has a lot of work) and helped Dave with the dungeon drawing methods. ...

Blitzkev

Integration of drawable objects and fortune hunter

After finishing produce puzzle on Monday (the activity can be found here: http://activities.sugarlabs.org/en- US/sugar/addon/4322) I have been working hard with Dave to get fortune hunter completely changed over to using his drawable object and scene classes instead of the old surface blits. Our 50+ git commits can be found here [http://git.fedorahosted.org/git/ ?p=fortune_hunter.git;a=shortlog;h=refs/...](http://git.fedorahosted.org/git/ ...

DaveSilver

Every time you fix one problem, another crops up...

As you may be able to guess from my blog title I have been running into more issues while trying to integrate my stuff into Jlew and Blitzkev's engine. Mainly we are having issues getting things to display because the entire engine has not yet been ported over to the new system. This means that some things are using our sprite and sprite group system while other things are using the old blit and flip method. For some reason this is causing the stuff to not display the same way every time we test ...

DaveSilver

Integration... sucks...

So today I finally finished all of the classes and functions of the animation system. My next task is to integrate all of the classes into the game engine that Jlew and BlitzKev have built. This task is pretty hefty and will probably take a day or so to complete. It involves me finding every location where my stuff would be used and then figuring how best to make it work in those locations. It's a big task but I know I am up to it. On top of integrating our system into the game engine I also ha ...