Posted On: Tue 02 April 2013
Currently my teammates are still learning Python and I made some really cute assets aimed at the first grade audience. We are currently on target to complete this weeks schedule. I attached the in progress assets. :) AttachmentSize skytime assets.jpg 1.4 MB ...
Posted On: Tue 02 April 2013
Working on Sky Time has been really fun so far. We have a planned schedule. I missed week four because I was at GDC but it sounds like they did a great job presenting out design to the class. I have high hopes that our project will be successful! :D http://jlk9713.cias.rit.edu/skytime/skytime.html ...
Posted On: Thu 07 March 2013
Hi There! My name is Remy, and my handle is decause in most places. This is my first time taking HFOSS for credit, but not my first time being involved in the course. This is my last official course that I need to take to complete my graduate studies here at RIT, and I couldn't think of a class I'd want to end on more than this one :) There are any number of Sugar Activities that I could choose as my favorite, but I'm going to go with some some that I've had the privilege of helping out thro ...
Posted On: Thu 07 March 2013
Here are some cool sugar applications that I did some research on: Etoys 113: “Media authoring environment with graphical scripting for children of all ages. Aren't we all children?” I love this idea. This is a great way to create stories through interacting with visuals. I also like that is aimed at a young age group. Pretty fun! Grid Paint 1: “A simple paint activity for kids to draw pictures using a grid of triangles. Be expressive using just colored triangles: now everyone could be an art ...
Posted On: Mon 28 January 2013
IGM will again be running the course "Humanitarian Free and Open Source Software Development" this Spring. It'll be taught this year by established Hacker Justin Sherrill (http://www.shiningsilence.com/dbsdlog/author/admin). This course provides the novices an opportunity to get started in Open Source, and the pros the flexibility to get deeper into the field. The course has an emphasis on, but is not restricted to, the creation of Free/Open ...
Posted On: Wed 05 December 2012
Hi, My name’s Jenn, and I am the new kid at FOSS@RIT. I am really excited to be the artist/designer to be working here!! I am studying Medical Illustration at RIT, and when I am not drawing organs in the cadaver lab, I have been getting into interactive media and game design. My first order of business at FOSS was attending a Random Hacks of Kindness hack-a-thon. It was the first I had heard of the organization, and honestly I was blown away by what they do. When you think of helping a chari ...
Posted On: Wed 21 November 2012
...Posted On: Sat 27 October 2012
These 1200x800ish some-odd pixels may not look like much, but each one was carefully shift+arrowed into it's rightful place, and ctrl+click scaled to just the right size.
One of the hardest things to give up when I switched to Linux/BSD/FOSS 10 years ago (gasp), was MS Paint. It was the only piece of software I was ever truly proficient with on our family Windows 3.1 box (Solitaire doesn't count obv). Tux Paint never quite filled the gap for ...
Posted On: Tue 14 August 2012
On Thursday, August 2, the FOSSBox set up an event called The Playtestathon to encourage people to try out prototypes and games that students had been working on at RIT. By hosting a Playtestathon we hoped to gain constructive feedback on our prototypes and game. We also hoped to make this event recurring so that students throughout the year could bring their work and have a great learning experience, all the while getting feedback from people who would play their game, making their games even m ...
Posted On: Mon 13 August 2012
Today we looked back on several documents. We made sure the sources were all working, all of the terms were cited, and that the documents written for anyone to read them. We also integrated the feedback that Red Hat had for us on our research, design, and game. We made sure the crafting sections were better setup since they were confusing, we added a lot on the topic of exploits, and we integrated several good ideas to improve our design. Finally, we dealt with several trip related points such ...