Posted On: Wed 13 June 2012
Today we completed our questions for the game that we play tested the previous two days. In addition to this we finalized the Game Analysis document and organized it so that it is ready for completion. Above and beyond this we started and finished our Master Matrix spreadsheet, which can be looked at to grasp a quick overview of the Game Analysis document. With these things completed I believe we are in a good position to start planning out our own game and how we plan to create it within the ne ...
Posted On: Tue 12 June 2012
Today we just finished up our second day of play testing. Our goal over the past two days was to play test social and MMORPG games so that we can get a sense of the design and the best components of each to implement in our own game. Some of the games that I play tested included Stronghold Kingdoms, WoW, several Facebook games, and Starforge. I believe we now have a good handle on the type of game we will be creating as well. Tomorrow we plan to answer specific questions on the games we have bee ...
Posted On: Thu 07 June 2012
Today we just finished up the rough drafts for the individual papers that needed to be accomplished. In addition to this we did a bullet summary and a chart for each question as well. The goal within the next day is to have the information looked over for critique, then edit the document based on this critique. Using this finished document it should be ready for Red Hat by the end of the week. For next week we plan on using our research to start solidifying the goals we want accomplish from thi ...
Posted On: Mon 04 June 2012
Today we just started digging into what direction we want to go in for the game and what we want to accomplish this summer. This week we set up a good start for our research. I personally got my blog up, got connected to the irc, and joined github. In addition to this I did substantial research on balancing for our game and aided others on their research. We plan to continue working on this research for the rest of the week and have a solid rough draft of the game design document by that time. ...