Posted On: Mon 09 July 2012
Today was a good work day in that we got a lot nailed down, plus planned out the next one or two weeks. We mainly did this with our meeting with SJ, in which we concluded that this week will be devoted to finalizing the design, setting, concept, and a basic understanding of the FOSS integratione we plan on implementing. As we finalize these things, we also be writing several drafts of the Concept Document and the Treatment Document to display a good, precise overview of our game. From these, we ...
Posted On: Thu 05 July 2012
Today we just resumed our discussion of combat systems since we have determined that our setting will be choice 2, Tronopolis. To begin the day we looked at our top three choices from the previous week, including the combat systems with the six elements, the one with yin/yang, and the Runescape skill and grid base systems. After refreshing our memory and determining the advantages/disadvantages of each system we voted and determined that Runescape would be the best system. The next accomplishme ...
Posted On: Mon 02 July 2012
Today we started by narrowing down our setting choices. I thought our progress was interesting because we went from a standstill to quick progress. Basically, ideas kept getting thrown around that was making us go off topic and become unfocused. Eventually we decided to take a step back and remodel each of our topics, looking directly at the setting components. Once we did this our progression soared and we accomplished a lot. We now have three solid setting ideas, one of them at the forefront s ...
Posted On: Thu 28 June 2012
Today started by finding the last of the e-mails for our technology contacts, then started sending them all out. We have now sent out all of the e-mails, including the questions that we hope to have answered. We heard back from DirectMedia Layer, yet wait to hear back from the rest of the technologies. I'm very glad that we have contacted these technologies and am excited about hearing their feedback and answers. In addition to this, the team did a very good brainstorming session on narrowing d ...
Posted On: Wed 27 June 2012
Today we did a lot more towards sending out the tech e-mails. We went through and revamped our questions. Now each technology that we plan on getting feedback from has two solid questions in addition to four others from our question pool. Presently, they are awaiting final approval to send out from Remy and SJ. The goal is to send out e-mails and make contact early tomorrow morning. We also began looking into various game combat systems that our game could use. There were several good ideas tos ...
Posted On: Tue 26 June 2012
The team just got out of the development meeting to get our ideas flowing and get a concept for our game created. I am very pleased what we accomplished, there was a lot that we discussed and brainstormed. One of the major components brainstormed was how the world would be based on the databases, bugs, and various fedora community components. A database or section of code could be various regions of land. For example, the python land would be a large section of the world and map. A bug would bec ...
Posted On: Mon 25 June 2012
Today I believe we really took goods steps towards heading our project in the right direction. Meetings with SJ and communication on mechanics we want to implement has allowed us to gain a better sense of where we want our project to go. In addition to this, the team has finished the mechanic game overviews and completed a lot of work for sending out the e-mails to technology groups. In addition to this, I specifically also started working on getting a group page up on Foss@RIT. Personally, I fe ...
Posted On: Wed 20 June 2012
Today we started off by review Git and Github. I reviewed what I had learned from week 1 and made sure that I understood it all. After doing this the group took the game technologies with the highest ratings from yesterday. Using these games we created a Community Architecture thoughts document to go into more detail about each of them. We looked at each repository for activity, looked deeper into what each technology was about, and looked into the history/contributions that was behind each tech ...
Posted On: Tue 19 June 2012
Today we just completed the first quarter of the work we are doing for the summer. Over this quarter we did a lot of research on various components of game creation. From design components to game mechanics, we have researched several game types to understand the best way to implement Fedora achievements into a video game. Using this data, we also made several charts and diagrams to present the information to Red Hat. In addition to the research that I learned specifically for Red Hat, I also l ...
Posted On: Mon 18 June 2012
Today we completed a matrix which focused on mechanics of social, RPG, and MMO games. We looked at particular mechanics such as classes, quests, crafting, and leveling up. Then we went into various components for each mechanic with information such as examples within games, how it can add to game play, and how it can break the game. In addition to this matrix the group also went through the rest of our documents to make sure they are in the best shape. Finally, we had a meeting for how the rest ...