Today was mostly working on implementing the balancing concepts that we learned from the readings from the previous week. Using them, we accomplished balancing our game and updated our prototype. The other accomplishment with this is that we have prepared the game to be play tested, which will be occurring sometime this week.
We also determined our leveling system, or in another sense, determined that progression will not occur with levels. Instead, a player will gain point to advance skills to advance a character. These points can unlock new attacks for the three sections (high, medium, and low). They can also unlock passives to improves attacks of certain sections.
Finally, we finished fixing the changes that SJ wanted us to add to the Treatment document. With this accomplished, this document and the High Concept document have been sent to SJ and Red Hat.
