Week 4, Day 2

by tmr9209 on Tue 26 June 2012 // Posted in legacy // under

The team just got out of the development meeting to get our ideas flowing and get a concept for our game created. I am very pleased what we accomplished, there was a lot that we discussed and brainstormed. One of the major components brainstormed was how the world would be based on the databases, bugs, and various fedora community components. A database or section of code could be various regions of land. For example, the python land would be a large section of the world and map. A bug would become a dungeon and would spawn enemies. In this way the world that people would interact in would be based on the community and the projects that were in development at the time.

The other major component discussed included how the economy would work. Using our land system concept above, each region could have property that valued based on that region. A region could grow or digress and property could go up or down. By cooperating effectively a community could advance their own areas of the world. In addition to this, we thought about how monsters and boosts would provide materials. Certain regions would only contain certain materials, fostering cooperation and trade. It would also effect the value of items since larger regions would have more items available.

These ideas that we threw around were essential to progress our project forward. I believe these concepts could be the start to making our game innovative and successful. We were not looking at implementation yet, but the concept itself seems feasible.