FOSS Game Development Status

by tmr9209 on Fri 27 July 2012 // Posted in legacy // under

The goal of this project has been to research and plan a game which promotes and rewards FOSS (Free and Open Source Software) development. However, this goal is no easy task since game design alone provides intense challenges to provide a fun and balanced experience. Adding on FOSS development stats makes game design much harder, adding imbalance and other issues. On top of all of this, we have been going in alone, researching this new topic that has not been looked into before.

To accomplish such a goal our team has put substantial research into the subject. We have answered crucial questions specific to our goal, necessary information to develop a game around, researched FOSS software necessary to create the game, and looked into the issues we will face when integrating the FOSS data. With this initial research we moved onto actually developing a game around all of this massive compilation of data. We decided that the game should be a 2D RPG game. We also decided things like the setting, story, combat, and world. Finally, we flushed out the rest of what needed to be thought of for implementing a game, including what the FOSS data would do and allow for within the game. With this information we have been able to make a game Treatment document and a High concept document, both of which could be used with our other documents to create the game.

With our game design complete we have recently gone into the testing stage with balancing and play testing. Through this period we hope to look deeper into our design, find imbalances, and fix potential issues within the game to make our design solid. To accomplish this we have developed paper prototypes, with which volunteers will give us feedback.