Culmination of Quarter 1

by tmr9209 on Tue 19 June 2012 // Posted in legacy // under

Today we just completed the first quarter of the work we are doing for the summer. Over this quarter we did a lot of research on various components of game creation. From design components to game mechanics, we have researched several game types to understand the best way to implement Fedora achievements into a video game. Using this data, we also made several charts and diagrams to present the information to Red Hat.

In addition to the research that I learned specifically for Red Hat, I also learned a lot that will help me in my own future. I gained vast amounts of information that will help my game career. Game mechanics, open source technologies, and game reviews are all various compilations of information at the forefront of the industry. In addition to this, these two weeks have allowed me to improve my skills. The research has been directed at innovative open source concepts which have allowed me to improve my own innovative skills. I have also improved my communication skills since doing research as a team requires good communication to compile the information that we have found.

Now that the research has reached Red Hat and that we have a good understanding of the challenges we will face, I hope that we will progress into the second stage of our research soon. This second stage will involve making a plan to create the type of game Red Hat decides on. Looking back at the research we have already done, I believe we are prepared for implementing this stage.