Analyzing Diablo 3 for Game Balance

by tmr9209 on Thu 19 July 2012 // Posted in legacy // under

This game can be broken up into four acts. The first act is a little easier, possibly to get players into the game. Most of the monsters do not have specials and are weaker to make up for the players lacking special abilities. However, once the player gets to the second stage the monsters pick up in their difficulty and gain several abilities which prove a challenge for certain character types. For example, I had a hard time with wasps which do a lot of long range damage that is hard to avoid. Wizard characters focus on attacks and ways to use abilities to avoid damage but have low health and defense, which does not match well with these wasps. With the challenge these special enemies pose, a player has to struggle to get stronger, reach the strength required to handle the monsters, and gain the abilities required to face them. These challenges made the hard part of the game this act. Once the players get over this roadblock, however, they gain a lot of gold to continuously get the latest weapons and armor to make them slightly overpowered for act 3. Although this is true, there were also some dungeons which spiked in difficulty, mainly around certain bosses and blue elites. Continuing on into the fourth and final act, the player seemed to be overpowered since it became easy to continue through the act. However, the most challenging point was right at the end with facing bosses such as Diablo in act 4. Finally, I think the balancing across the four difficulties was well done. Each difficulty flowed in challenge level from one to the next and each difficulty followed the patterns of balance above throughout each difficulty.