Today was another productive day here at the FOSS. I added a bunch of new creative events which was fun. Then I changed the events so that it gave a little breathing room to get the game started before the events started raining down to make impossible a little more playable. Then I spent some time playing around with the changes to the events to see if I could polish them out and make the game a little more balanced. I'm going to keep working on that for now but to keep the project productive I'm going to have to eventually say that it is fine as is, close the tickets, and start looking into something new, probably working on the badges.
