FOSS Seminar

by decause on Tue 29 November 2011 // Posted in legacy // under

I am more than excited to be taking the FOSS projects Seminar course here at RIT. This class is shaping up to be all the things they didn't teach you in school that you need to know when you enter into the world of FOSS.

Syllabus

The RIT Seminar in FOSS Course

It is quite a switch in context for me, but really not. I have always considered my students as colleagues, and now we're playing on the same field and being evaluated under the same criteria. This is how it works in Opensource too; Foo walks. Whether you are a 13 year old script kiddie, or an OGB (Original GreyBeard) the only thing that matters is the code. It is almost easier for me to face a community of random folks than it is to risk failing in front of my students from the FOSSBox. But I'm excited to fail early, and hopefully not so often ;)

I am pretty effing stoked for the group project, and plan on submitting for the STEM Video Game Challenge either way.I've been trying to brainstorm for this group project for the last few months, and have a few ideas kicking around, but nothing definite.

Elements I would like to include:

  • Open Data
  • Physics in the game mechanics
  • RPG style levelling up
  • Tower defense style waves of enemies
  • Turn based game play to avoid bandwidth limitations
  • An 8-bit or ASCII graphical aesthetic

This is a good start, and I will be posting here weekly at the very least.

--RemyD.