Success!
by DaveSilver on Wed 09 June 2010 // Posted in legacy // under legacy foss@rit
So after a long and fruitless process we finally finished retooling the first animation test tool. The current version displays the average time it takes to display a frame which we can then use to determine how many frames are being displayed each second. Later tonight JT plans to continue refining the program so that it gives us this information directly and so that it works for all of the file formats. Ideally tomorrow morning we will have preliminary test results that will tell us how effective each file format, excluding SVG, is under minimal conditions. We will then begin expanding on the testing tool to make the situations more and more stressful. Hopefully we will be able to gain a good idea of how stressful a situation each file type can handle well.
As far as SVGs go, most of the info I am finding seems to point to the idea of importing a preexisting library that does not come with python/pygame or having to build one from scratch. On top of this it seems many of the libraries that have been built by other people are geared towards SVG creation through python, and not SVG integration with python which is what we need. As far as I can tell there is no easy way to integrate SVGs into Python at this time without bringing in at least one extra library beyond what the XOs already include. Depending on how easy it is to integrate these libraries we may not be able to use SVGs at all. This is especially true when we consider the limits of the XO platform, and our goals of optimization. We plan to continue our research into SVGs tomorrow and thus I will have more updates when we are done. See you then.
